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Computercraft multi event filter
Computercraft multi event filter










  1. #Computercraft multi event filter full#
  2. #Computercraft multi event filter code#

Changed: Logs now rotate according to side they are placed on, not according to view of the player. Changed: Worktable will now always craft the Forestry bronze recipe, unless it has been disabled in config. Changed: Species are now discovered when analyzing a specimen in tree-/bee-/flutterlyzer. Changed: Changed power perdition in machines to conform to new BC defaults and increased the minimum power required for input to make sure even low-energy engines can overcome the power loss. Changed: Memorizing research notes now also discovers the resulting species. Changed: Fertilizer can now be used as bonemeal. Changed: Division sigils can now spawn in temples In addition using it on lava will cause lava to flow much faster. Changed: Watering can can now be used to put out fires, and if used on yourself it has a chance of 'emptying'. Changed: Chandeliers now prevent mob-spawns in a 16 block radius. Changed: Added 'Does not stack' warning to unstable ingots. Fixed: Bug with Rune of Thanatos from Thaumic Tinkerer Fixed: Unstable ingots being valid crafting ingredients without a count-down timer being triggered.

computercraft multi event filter

Fixed: Transfer nodes losing their internal inventory on restart. Fixed: Server-side bug related to magnum torches 0.2.4: Config: new config option to allow Ender pumps to work in all dimensions

#Computercraft multi event filter code#

Tweaked: Code for Golden bags to help prevent infinite loops 0.2.4a: Fixed: Filter pipes not correctly prioritizing directions that match the item being transfered * Updated Extra Utilities to 0.2.4 0.2.4b: Added custom products to combs (gem shards and metal dusts) (#208) Fixed Hive Crash if their metadata > 3 (#233) Removed bee sprites around hive until I know why errors #237, #235, #224 occurs Removed Advanced Templates, as I never fully added them (# 228) Fixed Machines showing ridiculous values for power (#236, #225) Massive changes to GUI stuff under the hood. Report bees that have no mutation to get them (#200, #194) Some species removed, some new ones and some added. Fixes hive drops and configs not loading Prerelease 14: Fixed inventory slots not working (#252) (#246) Prerelease 15: Fixed recipes using shards and fragements (#244)

computercraft multi event filter

Fixed squeezing of drops and propolises (#248) (#242) Database further mutations show the species that you're currently on instead of 'discovered' Fixed name change of farmed bee Prerelease 16: Fixed mutations not showing up correctly in NEI Fully implemented shift clicking and clicking using liquid containers and tanks Fixed shift clicking bug where items disappeared * Updated Extra Bees to 1.6-pre17 Prerelease 17: Bugfix: Fixed ACT eating Minium Stones. Bugfix: Mining well breaks pipes when invalidated. Changed: Flatten pattern now less stupid. Changed: Combustion engines accept liquids via right-click. Changed: Some tweaks to oils, oil biomes. Changed: Multiple engines can now connect to a single wooden pipe.

computercraft multi event filter

Changed: Support for metadata >= 16 on facade calls. Changed: Buffed Automatic Crafting Table. Type of pipe now determines max carried power. No more explosions, no more power loops, no more loss over distance. Changed: Redone mechanics for conductive pipes. Transport has half the friction of stone and won’t connect to stone or cobblestone. Added: Quartz transport and conductive pipes. Pipes now only request when power when it is needed somewhere in the system. Bugfix: Fixed an issue with wooden conductive pipes. Changed: Reduced oil spawns in deserts. Buffed Atomic Assembler and making one redmatter last for a stack of items Added optional shift-right-click GUI on fission reactor

computercraft multi event filter

Added ability to remotely have thermometer track thermal data Added ability for ICBM cement to block radiation * Updated Atomic Science to 0.6.0.73 - Added multi-block fission reactors with increased depth The IO Port will no longer waste enormous amounts of power to sit idle if there is a drive in it.

#Computercraft multi event filter full#

it no longer waits for the cell to be full or empty. Fixed IO Port "On Work Done" trigger now completes if the no more items can be moved. Fixed Rendering of Illuminators on Storage Montitors. Fixed issue with overfilling cells by adding a new type. * Updated Applied Energistics to rv11-b - Resized Controller Gui to be larger. ~ Ars Magica Spells now have a damage modifier of ‘1’












Computercraft multi event filter